Epic will walk users through the use of RealityScan
Once the images have been captured on a phone, a realistic model is created almost instantly thanks to what Epic calls “the fastest photogrammetry software on the market.” Images that are completed get uploaded to Sketchfab. The latter is a platform that allows users to manage all of your 3D and AR assets giving you the ability to publish, share, and sell your AR, 3D, and VR content.
RealityScan will be widely available for iOS this spring and for Android users later in 2022
Epic added that starting today it will allow 10,000 iOS users to participate in a limited beta test through TestFlight. This will be offered on a first-come, first-served basis. Later this spring, RealityScan Early Access will roll out for iOS users with availability for Android users expected to begin later this year. That is when the app will be made widely available for everyone to install.
Until then, Epic will use feedback from TestFlight members to “polish and enhance the app.” Those who are unable to lock in one of the 10,000 spots reserved for beta testers on TestFlight can try again to install the app in the fall.
The app was developed using technology from Capturing Reality, a firm that Epic acquired last year. Capturing Reality co-founder Michal Jancosek said, “RealityScan is the first step on our journey to make 3D scanning available to all creators. We believe that this tool will greatly help people of all skill sets to better understand basic scanning principles, bridging the gap between beginners and professionals. We’re excited to develop the app with feedback from the community and to introduce new features as we approach the full release.”
Epic is still embroiled in a legal battle with Apple over the latter’s decision to remove Fortnite from the App Store. The brouhaha started when Epic tried to skirt around Apple’s in-app payment platform from which Apple takes a 15% to 30% cut of in-app payments. Once Epic promoted its own in-app payment platform (which reduced the cost of Fortnite’s virtual currency to game players), Apple immediately took action against Epic.
A lawsuit followed and Apple ended up getting a stay preventing the judge’s ruling from taking affect. That ruling would force Apple to allow developers to send links to game subscribers allowing them to use alternative payment options. Epic’s request to force Apple to allow it to place its own app store in iOS was rejected by the judge and Epic has appealed the ruling.